The future of gaming graphics is “all about lighting” according to Quantic Dream founder David Cage. While the world looks beyond the scope of 4K - the bigger is better mentality - the Heavy Rain developer doesn’t see gaming graphics following TV’s lead. Instead it falls on lighting, and real-time ray tracing, to push graphics into the realm of photorealism and depth. Talking to Gamespot (via VideoGamesChronicle), Cage discussed the studio’s work on Detroit: Become Human and the developments in engine technology since the title’s release in May, 2018. Quantic Dream reportedly has “about 50 engineers working full-time on the tech” behind its games, and one particular technology that has caught the developer’s eye is real-time ray tracing, which entered the mainstream with Nvidia’s RTX 20-series and the Turing architecture towards the end of 2018. “I think that lighting is going to be a key thing,” Cage says to Gamespot. “There is this new technology called “ray tracing” that we talk a lot about these days. I think this is going to be interesting because it will allow to improve reflections, lighting, shadows. And I think that's a big deal. For years, I mean, the amount of polygons you could display was key, then it became the shaders and then textures, and now I think it's all about the lighting, and the more subtle and nuanced the lighting will be, the better the image will be.
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