Tuesday, July 30, 2019

The future of gaming graphics is “all about lighting” and ray tracing says David Cage

The future of gaming graphics is “all about lighting” according to Quantic Dream founder David Cage. While the world looks beyond the scope of 4K - the bigger is better mentality - the Heavy Rain developer doesn’t see gaming graphics following TV’s lead. Instead it falls on lighting, and real-time ray tracing, to push graphics into the realm of photorealism and depth. Talking to Gamespot (via VideoGamesChronicle), Cage discussed the studio’s work on Detroit: Become Human and the developments in engine technology since the title’s release in May, 2018. Quantic Dream reportedly has “about 50 engineers working full-time on the tech” behind its games, and one particular technology that has caught the developer’s eye is real-time ray tracing, which entered the mainstream with Nvidia’s RTX 20-series and the Turing architecture towards the end of 2018. “I think that lighting is going to be a key thing,” Cage says to Gamespot. “There is this new technology called “ray tracing” that we talk a lot about these days. I think this is going to be interesting because it will allow to improve reflections, lighting, shadows. And I think that's a big deal. For years, I mean, the amount of polygons you could display was key, then it became the shaders and then textures, and now I think it's all about the lighting, and the more subtle and nuanced the lighting will be, the better the image will be.
Syndicated from here: The future of gaming graphics is “all about lighting” and ray tracing says David Cage

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