Tobii Eyetracking believes dynamic foveated rendering (DFR) will allow for VR headsets with sizeable resolutions beyond 8K. The company known for its tracking tech has run heaps of benchmarks with DFR, and found it is likely the answer to challenges facing high-fidelity VR headsets today. Foveated rendering is a graphics technique that operates in a similar fashion to the human eye. Essentially, the central area of a person’s gaze is the responsibility of the Fovea, a small area at the back of the human eye that translates light to your brain the clearest. Definition in your peripheral vision slowly slips into a blurry mess from there – but it's okay because you don't tend to notice. The same process can be applied to rendering a frame in virtual reality. You just need to know where a player is looking to ensure you’re always crystal clear in the right places. That’s where Tobii’s foveation eye tracking tech comes in, Tobii Spotlight Technology, helped along by Nvidia variable rate shading (VRS), which was introduced with the Nvidia Turing architecture.
Syndicated from here: New Nvidia and Tobii VR tech makes “resolutions of 8K and beyond possible”
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